5/19/2023 0 Comments Genshin impact mapWater is traversable, but it's cumbersome and eats up a lot of space without treasure, monsters, or quests to find.īoth games are absolute behemoths that take an absurd amount of time to traverse from one end to the other on foot, but Hyrule seems to be the bigger world overall. Breath of the Wild's east and south borders were surrounded by oceans and there were plenty of rivers, but Genshin Impact's world has more giant lakes and bays than Breath of the Wild did. There still currently is a hefty amount of space to explore, but it's easy to see that much more of it is covered in water. The comparison between these two overworlds becomes challenging because most of Genshin Impact's map isn't even accessible yet. This is because Genshin Impact's map is going to be released slowly over time since the title is a free-to-play experience. However, Genshin Impact's map is bordered by a red line that blocks players from exploring past them if they get too close. In Breath of the Wild, once players complete the Great Plateau at the beginning of the game, the entire world including Hyrule Castle becomes accessible right away. Genshin Impact definitely takes this philosophy of using verticality to create more space in a small area, but the game has other factors that make it feel smaller. Related: Why Genshin Impact Is More Popular Than Breath of the Wild These massive caves and trenches are often jam-packed with goodies, enemy camps, or shrines to discover, so players can spend lots of time carefully traversing these nooks and crannies to find loot. This verticality not only helps with the spectacle of Hyrule, but it also adds significantly more space to an area. Nintendo achieves these breathtaking views by adding huge, scalable cliffs so players can view the world from great heights and decide where to explore from there. ![]() ![]() When exploring Hyrule, players can rest assured that when they see a giant mountain in the distance or an expansive forest over the horizon, they can probably get there. Part of what makes Breath of the Wild feel so gargantuan is its excellent use of verticality and distance.
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